![]() The (double-sided) game board itself is likewise beautiful, with the distinctive feel of a classic fantasy novel map, printed to very high quality but without too much sheen (really bugs me when the board is too shiny - is that me?), instead being quite matte and pleasantly tactile. Speaking of player character boards, they really are superb: clear, straightforward and very sturdy. The meeples are absolutely stunning, settlers with the tiny pitchforks and nobles with swords a delight and the various animals, with whorls of gold decoration, look really beautiful also, by having wooden Upgrade pegs that slot into the (very heavy-duty) character boards you don't suffer the risk of token scatter (or indeed, token fatigue - we've all had it, punching out 5000 tokens.) ![]() Pleasingly, though, the two main types of cards are in distinct decks (small card for movement compass points, regular sized hero/beast cards) with sufficiently distinct card backs to make everything very clear. If I'm being really picky there might be an accessibility issue there for some gamers - they could perhaps be more distinct. More generally, the cardstock tokens are good, though not exceptional: the habitat tokens drawn from the (again, lovely) token bag are distinct from the others by size, the ancient power tokens are whacking great swords and the wound tokens are. It's decent thickness, high gsm with good feel in hand. The hero and Beast standees give off a bit of Gloomhaven vibe (or I suppose Frosthaven, more accurately), clearly evoking the characters with distinctive art, whilst the little watchtowers are rather lovely. The Number Of The Beastįirst of all, let's talk component quality: it's pretty impressive. Coming off the back of a highly successful Kickstarter, game combines deck-based hidden movement for the Beast with card-drafting of actions (basically search, attack and/or move) Beast and Hunter(s) alike can only take two actions per turn, and as a Hunter you aim to find the Beast's trail: if you search a location where Beast has been (or the Beast attacks!) its trail is revealed, and you can start to hunt it down as Beast, you must evade the Hunters (or take the fight to them). Will you become the Beast? Or will you strike it down?īeast is an exciting new hidden-movement game from Studio Midhall for 2-4 players, with one or more players taking on the role of hunters whilst one is the titular creature. Villages are forced to hire Hunters, master trackers to conquer the Beasts and keep humanity from the brink. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.Īcross the frozen wastes, rushing rivers and verdant forests of the Northern Expanse, humanity tries to carve out settlements - but great, mythic Beasts have risen to defend the land from their incursions. On their own, hunters are never stronger than the Beast. In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. All action cards can be used by both Beast and hunters alike. Before each round, both hunters and Beast participate in a draft for the most important cards. This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.Įach action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. ![]() In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous.
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